Filename: ogl_init.h
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Revision 1.27 | donut
| 2003/07/07 10:07:13 | +2 -2 |
add opengl replacement texture support (requires libpng and zlib)
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Show difference between Revision 1.26 and 1.27
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Revision 1.26 | donut
| 2003/07/06 00:45:21 | +7 -0 |
opengl hardware super-transparency support using GL_NV_register_combiners
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Show difference between Revision 1.25 and 1.26
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Revision 1.25 | donut
| 2003/07/02 07:26:22 | +9 -4 |
use GL_RGB for non-transparent textures, and fix fonts not having transparent flag set (wouldn't get paletted)
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Show difference between Revision 1.24 and 1.25
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Revision 1.24 | donut
| 2003/07/01 14:58:22 | +13 -1 |
add OGL paletted texture support
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Show difference between Revision 1.23 and 1.24
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Revision 1.23 | donut
| 2002/04/22 20:15:35 | +8 -0 |
add anisotropic texture filtering support
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Show difference between Revision 1.22 and 1.23
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Revision 1.22 | donut
| 2002/04/06 17:21:26 | +33 -4 |
utilize hardware multitexturing support if possible (requires GL_NV_texture_env_combine4 extension)
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Show difference between Revision 1.21 and 1.22
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Revision 1.21 | donut
| 2002/04/01 08:04:53 | +4 -0 |
implement brightness/palette effects in OGL using SetGammaRamp, much faster than the hack that was being used. currently SDL only (though not too hard too add to WGL, not as easy as sdl)
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Show difference between Revision 1.20 and 1.21
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Revision 1.20 | donut
| 2002/03/26 08:20:01 | +2 -0 |
fix briefing spinning robot display in OGL
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Show difference between Revision 1.19 and 1.20
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Revision 1.19 | donut
| 2000/10/27 09:23:40 | +1 -0 |
prototype ogl_ubitblt_i
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Show difference between Revision 1.18 and 1.19
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Revision 1.18 | donut
| 2000/06/19 21:29:26 | +3 -0 |
undef multitexture defs since it doesn't work yet anyway
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Show difference between Revision 1.17 and 1.18
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Revision 1.17 | donut
| 2000/01/12 10:26:27 | +13 -1 |
OGL: first attempt at multi-texturing, higher texbuf size
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Show difference between Revision 1.16 and 1.17
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Revision 1.16 | donut
| 1999/10/20 07:34:07 | +3 -0 |
opengl rendered reticle, and better g3_draw_sphere
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Show difference between Revision 1.15 and 1.16
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Revision 1.15 | donut
| 1999/10/18 07:26:38 | +21 -3 |
beginning work on bitblt with source==BM_OGL, fixes squished bitblts, better support for alternate texture formats, support for driver specific hacks, etc
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Show difference between Revision 1.14 and 1.15
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Revision 1.14 | donut
| 1999/10/12 05:35:53 | +1 -0 |
externed ogl_voodoohack var
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Show difference between Revision 1.13 and 1.14
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Revision 1.13 | donut
| 1999/10/08 10:55:55 | +3 -0 |
ogl updates
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Show difference between Revision 1.12 and 1.13
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Revision 1.12 | donut
| 1999/10/07 21:30:06 | +60 -11 |
ogl alttexmerge, sub_bitmap handling, new texture handling struct, renderstats & badtextures cheats, fixed viewport position, runtime ogl loading, etc
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Show difference between Revision 1.11 and 1.12
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Revision 1.11 | donut
| 1999/09/30 23:02:27 | +28 -5 |
opengl direct support for ingame and normal menus, fonts as textures, and automap support
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Show difference between Revision 1.10 and 1.11
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Revision 1.10 | donut
| 1999/09/29 03:20:08 | +6 -3 |
changed PAL macros to use gr_palette instead of gr_current_pal, fixes colors in multi games. Also removed gr_palette_gamma that shouldn't have been there (handled by pal hack thing)
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Show difference between Revision 1.9 and 1.10
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Revision 1.9 | donut
| 1999/09/27 07:58:32 | +3 -3 |
fixed texture filtering problem, I guess you need to set the filter when you create the texture
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Show difference between Revision 1.8 and 1.9
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Revision 1.8 | donut
| 1999/09/27 06:18:26 | +12 -3 |
cleanups, optimizations, and command line options for texture filter selection (mipmaping/etc)
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Show difference between Revision 1.7 and 1.8
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Revision 1.7 | donut
| 1999/09/25 02:54:26 | +3 -0 |
fixed squished sprite problem, and made viewport resize correctly
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Show difference between Revision 1.6 and 1.7
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Revision 1.6 | donut
| 1999/09/24 07:31:42 | +12 -0 |
optimized state changes with some handy defines to only change when needed
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Show difference between Revision 1.5 and 1.6
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Revision 1.5 | donut
| 1999/09/24 05:47:02 | +1 -1 |
added sizing (and padding) of ogl textures up to next multiple of 2, so they don't get mangled
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Show difference between Revision 1.4 and 1.5
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Revision 1.4 | donut
| 1999/09/24 03:33:29 | +12 -4 |
removed/ifdef'd inlines to fix msvc compile of ogl stuff
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Show difference between Revision 1.3 and 1.4
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Revision 1.3 | donut
| 1999/09/22 02:11:16 | +1 -1 |
ogl texture pre-loading when starting level
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Show difference between Revision 1.2 and 1.3
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Revision 1.2 | donut
| 1999/09/21 04:05:55 | +17 -2 |
mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt)
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Show difference between Revision 1.1 and 1.2
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Revision 1.1 | donut
| 1999/09/16 02:57:09 | None |
preliminary OpenGL support (GLX window creation, and a kludge to draw the framebuffer with ogl)
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