SPoG
- Changed brush .map export to not snap shift/rotate to integer.
- Updated win32 install to use gtk+-2.4.9 and gtk-wimp-0.6.2.
- Removed 'unknown model type: ""' and 'Texture load failed: ""' errors.
- Changed pivot-point calculation to use entity-origin for fixed-size entities.
- Fixed errors drawing selection-rectangle in floating-windows layout.
- Fixed shortcuts becoming disabled in floating-windows layout.
- Removed snap-to-integer on entity angle/angles/scale keys.
- Fixed dragging of doom3 brush-entities.
- Fixed undefined-behaviour bug causing a crash with gcc optimisation on linux.
- Fixed opengl extension support on linux.
- Added support for half-life .fgd entity-definitions.
- Fixed loading of half-life maps with texture-names containing '{'.
- Fixed saving of visibility of yz-side and xz-front in floating-windows layout.
- Added inheritance of doom3 entityDef 'editor_* *' keys.
- Added support for doom3 entityDef 'editor_* *' keys other than 'editor_var'.
- Changed entity-inspector attributes panel to be scrollable.
- Changed shaders module to load *.mtr for doom3 instead of using shaderlist.
- Extended doom3 material parsing.
- Fixed crash loading maps containing patches with large numbers of control points.
- Changed face-selection in camera view to use polygon test.
- Changed face-selection-mode rendering in camera view to cull back-faces.
- Changed doom3 materials to use 'diffusemap' when 'qer_editorimage' was not specified.
- Fixed crash on restarting after changing game-mode to sp or mp.
- Changed doom3 brush texturing to generate correct UVs when faces point along +/-Z axis.
- Changed patch-cap-selected to prompt for cap type only once.
- Fixed infinite-loop in patch-cap-selected.
- Changed autosave to only save if the map has changed since the last autosave.
- Changed "file exists, overwrite?" to go back to the file-chooser if 'no' is selected.
- Fixed status-bar labels showing 'Label' at startup.
- Fixed textures-menu grouping bug.
- Fixed mirroring on brushes with doom3 plane-defs.
- Fixed patch-cap-endcap and patch-cap-reverse-endcap.
- Added shortcut support for all menu commands.
- Fixed patch shader-name saving for doom3 patches created by user.
- Fixed rotation/mirror toolbar buttons using wrong axes in certain situations.
- Added automatic renaming of entity target/name keys for clone, paste and import-map.
- Fixed quake2 support.
- Fixed stability problems with doom3 brush-entities.
- Added doom3 entity-definition editor_usage* key support.
- Added doom3 entity-definition editor_* key info to entity-inspector comments.
- Added specialised attribute-entry in entity-inspector for boolean attributes.
- Fixed crash in find-brush when entering the index of a fixed-size entity.
- Added support for rendering doom3 'targetN' -> 'name' entity connections.
- Changed connect-entities to use 'targetN' and 'name' keys on doom3 entities.
- Improved handling of brushes with near-duplicate planes.
- Fixed crash in snap-to-grid on brushes with non-contributing faces.
- Added basic rendering for 'curve_Nurbs' on doom3 entities.
- Added basic rendering for 'curve_CatmullRomSpline' on doom3 entities.
- Added component-editing for curves on doom3 entities.
- Added normalisation of translation for texture-lock on doom3 brushes.
- Added update of surface inspector for texdef changes caused by texture-lock.
- Changed floating-windows layout to centre all ortho views on center-xy-views.

Michael Schlueter
- Updated linux installer scripts to work with 1.5.
- Added Doom3 support to linux installer.
- Changed 'file exists, overwrite?' prompt to default to 'no'.
- Changed file-chooser dialogs to use GtkFileChooser.