| anim (defined in AnimEvent) | AnimEvent | [protected] |
| AnimEvent(Object *obj, Uint16 length, Uint16 edelay=0, Uint32 switchstate=NOTHING, Mix_Chunk *asound=NULL, EmptyAnimationPtr runanim=EmptyAnimationPtr()) | AnimEvent | |
| cancel() (defined in AnimEvent) | AnimEvent | [virtual] |
| delay (defined in Event) | Event | [protected] |
| duration (defined in Event) | Event | [protected] |
| end() (defined in AnimEvent) | AnimEvent | [virtual] |
| Event(Object *obj, Uint16 length, Uint16 edelay=0, Uint32 switchstate=NOTHING) | Event | |
| owner (defined in Event) | Event | [protected] |
| reset() (defined in Event) | Event | [inline, virtual] |
| sound (defined in AnimEvent) | AnimEvent | [protected] |
| start() (defined in AnimEvent) | AnimEvent | [virtual] |
| started (defined in Event) | Event | [protected] |
| state (defined in Event) | Event | [protected] |
| tleft (defined in Event) | Event | [protected] |
| update(Uint16 dt) | AnimEvent | [virtual] |
| ~Event() | Event | [virtual] |
1.3.8