| act(Object *obj) | Key | [virtual] |
| anim_orig (defined in Object) | Object | [protected] |
| animation (defined in Object) | Object | [protected] |
| cancelEvent() | Object | |
| clearEvents() | Object | |
| default_parameters (defined in Key) | Key | [static] |
| delete_flag (defined in Object) | Object | [protected] |
| destroy() (defined in Object) | Object | [inline, virtual] |
| enter(Object *) | Object | [inline, virtual] |
| event (defined in Object) | Object | [protected] |
| getCenter() const | Object | [inline] |
| getDrawPos() const (defined in Object) | Object | |
| getFrame() const (defined in Object) | Object | |
| getName() (defined in Object) | Object | [inline] |
| getPos() (defined in Object) | Object | [inline] |
| getState(Uint32 cstate) const (defined in Object) | Object | [inline] |
| getType() const (defined in Object) | Object | [inline] |
| idle(Uint16) | Object | [inline, virtual] |
| isDeleted() (defined in Object) | Object | [inline] |
| isIn(const SDL_Rect &rect, bool touch=false) const | Object | |
| isRunning() const (defined in Object) | Object | |
| Item(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) (defined in Item) | Item | |
| Key(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) (defined in Key) | Key | |
| leave(Object *) | Object | [inline, virtual] |
| loadAnimation(string anim_name, double scale_factor=1, BasePointType abp_type=BP_MD, Uint16 aanimation_type=ATYPE_LOOP, double afps=0, AllignType aallign_type=AT_MD) | Object | |
| loadAnimation(const Image &abase_image, Uint16 aframes=1, BasePointType abp_type=BP_MD, Uint16 aanimation_type=ATYPE_LOOP, double afps=0, Uint16 astart_pos=0, AllignType aallign_type=AT_MD) | Object | |
| loadAnimation(const ParameterMap ¶m=ParameterMap()) | Object | |
| mark_delete() | Object | [inline] |
| name (defined in Object) | Object | [protected] |
| Object(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) (defined in Object) | Object | |
| onum (defined in Object) | Object | |
| operator<(const Object &obj) const (defined in Object) | Object | |
| otype (defined in Object) | Object | [protected] |
| owner (defined in Item) | Item | [protected] |
| parameters (defined in Object) | Object | [protected] |
| pos | Object | [protected] |
| resetAnimState() | Object | [virtual] |
| setAnim(EmptyAnimationPtr anim, bool start=false) | Object | |
| setEvent(Event *ev) | Object | [virtual] |
| setOwner(Player *plr) | Item | [inline] |
| setPos(Sint16 xcord, Sint16 ycord) | Object | |
| setState(Uint32 cstate) (defined in Object) | Object | [inline] |
| setType(Uint16 newtype) (defined in Object) | Object | [inline] |
| state (defined in Object) | Object | [protected] |
| stopEvent() | Object | |
| switchState(Uint32 cstate) (defined in Object) | Object | [inline] |
| switchType(Uint16 newtype) (defined in Object) | Object | [inline] |
| touch(Object *) | Object | [inline, virtual] |
| unsetState(Uint32 cstate) (defined in Object) | Object | [inline] |
| unsetType(Uint16 oldtype) (defined in Object) | Object | [inline] |
| untouch(Object *) | Object | [inline, virtual] |
| updateAnim(Uint16 dt) | Object | |
| updateEvents(Uint16 dt) | Object | |
| ~Item() (defined in Item) | Item | [virtual] |
| ~Key() (defined in Key) | Key | [virtual] |
| ~Object() (defined in Object) | Object | [virtual] |