| act(Object *) | Object | [inline, virtual] |
| addEnter(std::set< Object * > &) | Character | [protected, virtual] |
| addGravity(Sint16 addgravity) (defined in Character) | Character | [inline] |
| addHealth(Sint8) | Character | [protected] |
| addHSpeed(Sint16 dspeed) (defined in Character) | Character | [inline] |
| addMaxSpeed(Sint16 dmax) (defined in Character) | Character | [inline] |
| addSpeed(Sint16 dspeed) (defined in Character) | Character | [inline] |
| addTouch(std::set< Object * > &) | Character | [protected, virtual] |
| anim_orig (defined in Object) | Object | [protected] |
| animation (defined in Object) | Object | [protected] |
| cancelEvent() | Object | |
| Character(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) (defined in Character) | Character | |
| checkHit(const SDL_Rect &dest, Object *destobj, bool tele=false) const | Character | [inline, protected] |
| checkMove(SDL_Rect &dest, bool tele=false, bool check=false) | Character | |
| clearEvents() | Object | |
| crash(Uint16 dir=DIR_DOWN) (defined in Character) | Character | [protected, virtual] |
| default_parameters (defined in TriggeredBomb) | TriggeredBomb | [static] |
| delete_flag (defined in Object) | Object | [protected] |
| dense_types (defined in Character) | Character | [protected] |
| destroy() (defined in Object) | Object | [inline, virtual] |
| Dgrav (defined in Character) | Character | [protected] |
| die() (defined in Character) | Character | [virtual] |
| enemy_types (defined in Character) | Character | [protected] |
| enter (defined in Character) | Character | [protected] |
| Object::enter(Object *) | Object | [inline, virtual] |
| event (defined in Object) | Object | [protected] |
| fall(Uint16) | Character | [virtual] |
| getCenter() const | Object | [inline] |
| getDrawPos() const (defined in Object) | Object | |
| getEnter() const (defined in Character) | Character | [inline] |
| getFrame() const (defined in Object) | Object | |
| getHealth() (defined in Character) | Character | |
| getName() (defined in Object) | Object | [inline] |
| getPos() (defined in Object) | Object | [inline] |
| getSpeed() const (defined in Character) | Character | [inline] |
| getState(Uint32 cstate) const (defined in Object) | Object | [inline] |
| getTouch() const (defined in Character) | Character | [inline] |
| getType() const (defined in Object) | Object | [inline] |
| gravity (defined in Character) | Character | [protected] |
| health (defined in Character) | Character | [protected] |
| hit(Uint16 direction, Weapon &weap) | Character | [virtual] |
| hspeed (defined in Character) | Character | [protected] |
| idle(Uint16) | TriggeredBomb | [virtual] |
| isDeleted() (defined in Object) | Object | [inline] |
| isIn(const SDL_Rect &rect, bool touch=false) const | Object | |
| isRunning() const (defined in Object) | Object | |
| leave(Object *) | Object | [inline, virtual] |
| loadAnimation(string anim_name, double scale_factor=1, BasePointType abp_type=BP_MD, Uint16 aanimation_type=ATYPE_LOOP, double afps=0, AllignType aallign_type=AT_MD) | Object | |
| loadAnimation(const Image &abase_image, Uint16 aframes=1, BasePointType abp_type=BP_MD, Uint16 aanimation_type=ATYPE_LOOP, double afps=0, Uint16 astart_pos=0, AllignType aallign_type=AT_MD) | Object | |
| loadAnimation(const ParameterMap ¶m=ParameterMap()) | Object | |
| mark_delete() | Object | [inline] |
| maxhealth (defined in Character) | Character | [protected] |
| maxspeedx (defined in Character) | Character | [protected] |
| maxspeedy (defined in Character) | Character | [protected] |
| move(Uint16 dt, bool check=false) | Character | [protected, virtual] |
| name (defined in Object) | Object | [protected] |
| Object(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) (defined in Object) | Object | |
| onum (defined in Object) | Object | |
| operator<(const Object &obj) const (defined in Object) | Object | |
| otype (defined in Object) | Object | [protected] |
| parameters (defined in Object) | Object | [protected] |
| pos | Object | [protected] |
| removedObject(Object *) | Character | [virtual] |
| removeEnter(std::set< Object * > &) | Character | [protected, virtual] |
| removeTouch(std::set< Object * > &) | Character | [protected, virtual] |
| resetAnimState() | Character | [inline, virtual] |
| setAnim(EmptyAnimationPtr anim, bool start=false) | Object | |
| setEvent(Event *ev) | Object | [virtual] |
| setGravity(Sint16 setgravity) (defined in Character) | Character | [inline] |
| setHealth(Uint8) | Character | [protected] |
| setMaxSpeed(Uint16 maxs) (defined in Character) | Character | [inline] |
| setPos(Sint16 xcord, Sint16 ycord) | Object | |
| setSpeed(Sint16 newspeed) (defined in Character) | Character | [inline] |
| setState(Uint32 cstate) (defined in Object) | Object | [inline] |
| setType(Uint16 newtype) (defined in Object) | Object | [inline] |
| speed (defined in Character) | Character | [protected] |
| state (defined in Object) | Object | [protected] |
| stopEvent() | Object | |
| switchState(Uint32 cstate) (defined in Object) | Object | [inline] |
| switchType(Uint16 newtype) (defined in Object) | Object | [inline] |
| touch (defined in Character) | Character | [protected] |
| Object::touch(Object *) | Object | [inline, virtual] |
| TriggeredBomb(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) (defined in TriggeredBomb) | TriggeredBomb | |
| unsetState(Uint32 cstate) (defined in Object) | Object | [inline] |
| unsetType(Uint16 oldtype) (defined in Object) | Object | [inline] |
| untouch(Object *) | Object | [inline, virtual] |
| updateAnim(Uint16 dt) | Object | |
| updateAnimState() | Character | [virtual] |
| updateEvents(Uint16 dt) | Object | |
| updateRegions(std::set< Object * > &newtouch, std::set< Object * > &newenter) | Character | [inline, protected] |
| weapon (defined in Character) | Character | [protected] |
| ~Character() (defined in Character) | Character | [virtual] |
| ~Object() (defined in Object) | Object | [virtual] |
| ~TriggeredBomb() (defined in TriggeredBomb) | TriggeredBomb | [virtual] |