#include <animation.h>
Collaboration diagram for Animation:

Public Member Functions | |
| Animation (const Image &abase_image, Uint16 aframes=1, BasePointType abp_type=BP_MD, Uint16 aanimation_type=ATYPE_LOOP, double afps=0, Uint16 astart_pos=0, AllignType aallign_type=AT_MD) | |
| Initialize the animation. | |
| virtual void | setBasePos (SDL_Rect *abase_pos) |
| Set the base position of the animation. | |
| virtual void | unsetBasePos () |
| Unsets the base position of the animation. | |
| virtual void | runAnim () |
| Start the animation from the beginning (used when the animation was still). | |
| virtual bool | updateAnim (Uint16 dt) |
| virtual Frame | getFrame () const |
| Calculates and returns the current frame. | |
| virtual SDL_Rect | getDrawPos () const |
| virtual SDL_Rect | getFrameDim () const |
| HACK: Return the dimensions of the first frame. | |
| virtual Frame | getBaseFrame () const |
| HACK: Return the base frame. | |
| virtual bool | isValid () const |
| return True if the animation is valid | |
| virtual bool | isRunning () const |
| return True if the animation is running | |
| virtual bool | isImage () const |
| return True if the animation is a still image | |
| virtual bool | isFixed () const |
| return True if the animation dimensions stay the same | |
| virtual void | setFallBack (EmptyAnimationPtr *) |
Protected Member Functions | |
| void | setShift () |
| Helper function to set the shift values of the animation. | |
| bool | stopAnim () |
| Helper function to stop an animation. | |
| bool | checkAnim () |
| check validity of the animation | |
Protected Attributes | |
| Image | base_image |
| Base image for the animation (big). | |
| Uint16 | frames |
| Number of frames. | |
| BasePointType | bp_type |
| The base point of the animation. | |
| Uint16 | animation_type |
| double | fps |
| FPS of the animation. | |
| Uint16 | start_pos |
| Start position from the frame array of the base_image. | |
| AllignType | allign_type |
| Allignment of the base point onto the base_pos. | |
| SDL_Rect * | base_pos |
| Pointer to the current base position of the animation. | |
| Sint16 | shift_x |
| shift is added as an additional value to the designated BP position. | |
| Sint16 | shift_y |
| Uint32 | duration |
| Duration of the animation in ms. | |
| Uint16 | base_frame_pos |
| Position of the base frame. | |
| Uint16 | end_pos |
| End position from the frame array of the base_image. | |
| bool | is_image |
| True if the animation consist of one still image (frames=1,still=true). | |
| bool | is_valid |
| True if the sanity checks suceeded. | |
| bool | is_fixed |
| True if the image dimensions stay fixed during the whole animation (unused). | |
| bool | is_running |
| True if the animation is running. | |
| bool | forward |
| True if the animation is running forward at the moment. | |
| Uint16 | cur_frame_num |
| Current frame number. | |
| Uint32 | cur_time |
| Current time. | |
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Initialize the animation.
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Updates a running animation and stops it if necessary return True if the animation is still running |
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Calculates and returns the current draw position using: base_pos,bp_type,allign_type |
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The base point of the animation. The base point always stays fixed during the animation. It's types are: BP_xy, where x may be either L,M or R and y may be either U, M or D. L: left end, M: middle, R: right end, U: upper end, D: lower end Example: BP_MU means the BP is the upper middle point of each frame. Default: BP_MD |
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Animation type: ATYPE_ONCE (play once), ATYPE_LOOP (always play, jump back to the beginning), ATYPE_SWING (always play, reverse direction when finnished), ATYPE_ST_SWITCH (parameter for ATYPE_ALL_ONCE: switch state when finnished). The appended _REV means that the animation is started at the end and played backwards. |
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Allignment of the base point onto the base_pos. The allignment specifies how the base point should be positioned wrt to the base_pos: It's type are basically the same as in BasePointType. Example: (Assuming BP_MD) AT_LD means the middle point of each frame (BP_MD) is stays fixed wrt to the base position and the animation is placed with a "south west gravity" (similar to ImageMagick) wrt to the base position Default: AT_MD |
1.3.8